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Cracking



Repeating cracks and fault liness lead to very different patterns in a color square.

Using this simple idea, I draw the fault lines as multiple slightly broken lines of different colors to make it look somewhat more natural and let the separated parts slide against each other for a random amount in an animated way.
The placement of the fault lines makes also a strong difference - different examples are shown below for different color combinations.

Here, a point inside the square and a direction are selected randomly.

 

Cracking experiment
Cracking experiment
Cracking experiment
Cracking experiment
Cracking experiment
Cracking experiment

 

In the next run, a point of the fault line is selected randomly inside the square, but the direction has preference to be horizontal.

 

Cracking experiment
Cracking experiment
Cracking experiment
Cracking experiment
Cracking experiment
Cracking experiment

 

Placing the point of the fault lines in a localized region while allowing it to have a random direction generates the impression of a localized impact.

 

Cracking experiment
Cracking experiment
Cracking experiment
Cracking experiment
Cracking experiment
Cracking experiment

 

Localized placement together with a preference for horizontal direction.

 

Cracking experiment
Cracking experiment
Cracking experiment
Cracking experiment
Cracking experiment
Cracking experiment

 

 

Thinking about cracking: in this version that I used on Instagram I have added cracking sounds to the movements. Sound is difficult, here I used the single Click2 sound while transforming its speed depending on the length of the sliding interval with the help of SoX. In the middle it reverses to leave a nearly clean square again at the end.

 

 

2019-03-31 playground·animated·openrndr·kotlin·audio